This was a project where we had to create a procedural process using geometry nodes in blender. I used color theory and my current understanding of blender to create this amalgamation. I also used FL Studio for the sound design. This gave each shot more dynamism, and a lot more nuance, making the viewer feel as if the amalgamation actually was further away or closer.
In order to create this, I took a bunch of the default Suzanne heads and instanced them all over a cube, as seen above. I then had them randomly grow and shrink in size. After that I took the heads and turned them into a volume so they all amalgamated together, then took that volume and converted it into a mesh so it was solid again giving the look it does in the final version. The final look was given using a lot of compositing in blenders compositor.

