This was an immersive video study, rendered specifically for my campuses planetarium where it was projected onto a spherical ceiling. We had to export in 4096 x 4096, as this was the quality of the projector. It forced us to think outside of the box when it comes to perspective on a 2D screen.
Another angle of the sea of IKEA chairs.

The first draft of the sea. A few weeks before starting this project, I had made a geometry nodes setup that distributed an object across faces. This unknowingly led to the immersive video project.
An experimental version of the chairs, closer to the fog/atmosphere.

