This short film was featured in the Burchfield Penney Art Center’s 2026 Student Exhibition. It was made for a project in my 3D Animation II class where we had to create an advanced character.
Category: Motion Graphics
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Datamosh Study
For this project I chose to look into datamoshing and seeing what interesting effects I could get from that. I took a previous project of mine and datamoshed it into itself a bunch and then took that texture and put it on a sphere in blender. I then took that sphere and rendered two shots of. I took those two videos and datamoshed them into themselves a couple of times giving the weird distortion and artifiacting you see. I made the audio in FL studio to match the glitchiness of the video.
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Moon Crash
For this project we were tasked to create a hoax. I decided to create a hoax that the moon was crashing down to the earth. Everything was made in blender other than the audio. I made it as if it were recorded with someone’s actual video camera to sell this realism. I also used my professors retro render compositor addon. This addon makes it so your render has the artifacting and visual effects of old video equipment. I wanted to emulate this effect to try and sell the realism as by itself you can easily tell that its just a render. Purposely lowering the quality and making it seem as if its actually on a CRT screen gives the effect of found footage like someone just found this video tape.
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Amalgamated Jitter
This was a project where we had to create a procedural process using geometry nodes in blender. I used color theory and my current understanding of blender to create this amalgamation. I also used FL Studio for the sound design. This gave each shot more dynamism, and a lot more nuance, making the viewer feel as if the amalgamation actually was further away or closer.
In order to create this, I took a bunch of the default Suzanne heads and instanced them all over a cube, as seen above. I then had them randomly grow and shrink in size. After that I took the heads and turned them into a volume so they all amalgamated together, then took that volume and converted it into a mesh so it was solid again giving the look it does in the final version. The final look was given using a lot of compositing in blenders compositor.
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Digital Me
For this project we were tasked to photogram ourselves and create something from that. I took that scan of my head and transformed it into this using shader nodes and compositing. I then took that shader and had the emission turn up to make it look as if the bust was powering up. I also created the audio to emphasize this idea of it powering up and down using FL Studio.
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Cathedraphobia
This was an immersive video study, rendered specifically for my campuses planetarium where it was projected onto a spherical ceiling. We had to export in 4096 x 4096, as this was the quality of the projector. It forced us to think outside of the box when it comes to perspective on a 2D screen.
Another angle of the sea of IKEA chairs.

The first draft of the sea. A few weeks before starting this project, I had made a geometry nodes setup that distributed an object across faces. This unknowingly led to the immersive video project.
An experimental version of the chairs, closer to the fog/atmosphere.
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Liminal Space Study
We had an assignment to find and document a liminal space on campus. I chose the top floor of my campus’ Bulger Hall. Audio was also made by me. Programs used were Premiere and After Effects




